It was done my Dr. James Andy Moorer on the Lucas Film SoundDroid ASP Processor in late 1982. A massively expensive and fast chuck of digital hardware driven from a Unix Sun Workstation, all very dead and gone in 2015.
Before that he was very much involved with Academic Computer Music.
This world is something I also got involved with while I was at Fairlight Instruments, (where I mostly designed the expensive digital audio hardware and
embedded computer systems) and continued with at Roland Japan where I also attended the International Computer Music Conferences for a decade or so.
The Computer Music Journal from MIT is also still a central forum for this world. Dr. Moorer published a number of papers in this over the years.
I developed related Computer Music style Audio Generation Systems controlling similar DSP base hardware at Roland. So I was rather involved with it all, unusual interactive controllers, Smalltalk, hand coded unit generators running on DSPs, real-time midi control, Algorithmic Composition, Synthesis and Signal Generation, the full 9 yards.
|Visually Programmed Digital Modular Synthesiser Demo 1990|
And what really made me pay attention is that this THX sound has also been recreated in SuperCollider with code here by Batuhan Bozkurt in Turkey.
And after downloading SuperCollider, working out how to get it to work under XP (you need to start scsynth.exe before the environment from a DOS command prompt), I now have a modern Computer Music Environment up and running.
And by Modern Computer Music Environment, I mean very similar to the Smalltalk based code I used 25 years ago! Computer Music has come a long way, but really doesn't seem to have changed.
But I haven't read an issue of The Computer Music Journal for over 10 years, so I'm not really that up to date, but the examples and demos in the SuperCollider system are all very familiar and very old school.
Now, I have a project studio and do your more traditional playing and production
using Reaper, and you can hear that here: Megacurve on SoundCloud but having SuperCollider up and running may add some new sounds and effects you don't get in the traditional DAW studio.
We do freelance technical development, illustration and a few other things. We can be contacted at Art & Technology