I graduated from university some 34 years ago. There was one thing about it I had forgotten until a few years ago.
I was at a consultancy a few years ago, that unfortunately, went out of business due to a lack of work after we delivered the last of our large multi year projects. There was a great mix of people there, young recent graduates, experienced veterans and an older PhD, and we all sat around a big table and chatted over our lunch break.
At one lunch chat, having nightmares about not being able to graduate because you some how forget to attend some course came up. The older PhD said.... yeah... I had those for decades after graduation. Yes, I had those too!
And what I found strange and memorable about it was I probably had only stopped having them in the not so recent past. Probably 25+ years of decreasing severity, but no one or group I had ever been with before had ever mentioned nightmares. That may be because the brilliant group of us at the consultancy all had some other common characteristic that meant we had not spent our careers sitting in large slow moving businesses, and had temperaments that didn't find that attractive.
...... we cared a lot about what we did, and that could give you nightmares. I don't expect your typical , or garden variety, CEO gets nightmares.
Friday, May 29, 2015
Tuesday, May 12, 2015
Googles Mobile Friendly Webpages - Take 2!
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| Original- mobile desktop- mobile phone |
We have spent much of today going through the Google Sample Code and producing a "to Googles requirements" version of an important page on our website - Car Caricatures, Logos, Cartoons and Business Graphics. To replace the existing index.html "desktop only formatted" page.
Very much based it on their code and structure. It uses CSS @media to use different formatting when the screen is greater than and less than 600px wide. I have used their sample table construct to form my horizontal changing to vertical menus in a similar way I did mobile support in my previous version.
Their finished code has bugs in it too. Maybe that is part of their course the student is supposed to fix, but they have things like missing closing HTML, HEADER BODY tags and other things.
In my previous mobile friendly version, I effectively added an additional website formatted for 320px wide screens and used php to generate or select the correct format for the client device. All worked fine for users, except Google Webmaster Tools complained the desktop format files were not mobile compatible, Duh! , even though the mobile formatted were.
Now I thought that was mostly fine, and as far as I could see in my testing in Google of our keywords we were still ranking OK, even if there were way more skimmer sites now showing up with our images in a Google Image search rather than our source images on our site.
So we watched and waited and have seen our site accesses drop 50% or so over the last two months. Have been thinking about and testing theories as to why.
So is not being Mobile friendly the Google way the problem? Don't think so BUT...
To find out, we have again updated what was our desktop html file to be multi- screen. The right two versions in the above image.
The fonts all round are all a bit big to me, but that is what Google is recommending, so we will stick with them at the moment.
I've also taken the chance to break up the gallery images to now be on 5 different pages instead of one long one, or the 3 above. So faster to load.
Awesome, so Google says, but their fonts are so big that the first screen is JUST the title and menus! I think this is dumb, but I don't have the influence of Google.
We will sit, test and wait again to see if this changes the page access results. It is a lot of work to redo all the pages, again if it is.
I suspect that it is related as much to other referencing sites not being mobile friendly, and their rank has dropped, and that Google has changed their ranking code, and broken it. I suspect this as these BLOGGER pages also have their images drop out of image search, and this has always been Mobile friendly, and they did come up before Google changed things.
I suspect Google broken code is because the programmers are listening to non instrumental music!
Now if you actually come to this Car Caricatures, Logos, Cartoons and Business Graphics page via the main page, you will get our current Mobile page. You have to select the "non-mobile" option near the top of the page to get to the new "Desktop-but-also-Mobile-compatible-page"
We can be contacted at Art & Technology
Wednesday, May 6, 2015
Topgear, Clarkson and the Essays. How Hard Can It Be?
Topgear being funny was due in not some small measure to Clarkson's outrageous writing. Like:
"Owning a TVR in the past was like owning a bear. I mean it was great, until it pulled your head off, which it would."
And that it was all a boys adventure where they didn't take it all seriously, but it had tremendous production values. All those stop frame/ slow mo/ fast mo moving clouds reflected in puddles near car wheel stuff.
And what was a surprise to me, three times now, was the books Clarkson has out, have little funny in them. Silly, but not funny.
They are collected essays from his newspaper columns, and many read to me like "OMG, I have to have an article for Sunday, what will I write?!" and he decided to make fun of some nearby county or something that doesn't mean anything to someone on the other side of the world. This could be due to time and lack of editorial input for a column, but I don't really know.
And the same is true of the Top Gear Magazine. Bought a few issues over the years, and found the same thing. The columns from the guys aren't special. The articles don't have any of that Top gear magic to them.
One issue I did get included a collected pink booklet of Clarkson, Hammond and May Topgear columns called Little Book of TOPGEAR GENIUS that, franky, isn't.
A pity. How hard can it really be? Sometimes, very hard to be ACTUALLY funny.
We can be contacted at Art & Technology.
Thursday, April 23, 2015
Custom Merchandise Design - Playing Cards, Stickers, Badges and Shirts
We have done a lot of commissioned shirt, sign and sticker designs. But this picture shows something different again.
Custom Playing Cards. These are from our Heavy Metal Garage Drinking Game...
We can be contacted at Art & Technology
Monday, April 20, 2015
Topgear, Crap Cars, Middle Aged Men, the Road Trip, Cartoons and a d20
Some of the funniest Topgear has been when the guys get crap old cars, and go on a cross country Road Trip. Crap Supercars, Old English Rubbish, and even Topgear USA's most dangerous American cars Road Trip were all very entertaining.
Part of what makes them funny are the driver personalities in sync with the foibles of the crap car they are trying to cope with. It is all lighting in a bottle though, and only a few of such episodes have been really side splitting.
Deep Purple's Black Night starts as James put the boot into the black Lambo for a fast lap... and the car just pees all over the track and doesn't go any where...... Jeremy disappears into a cloud of tire smoke as the Yellow Heap of British Engineering can not make it up the incline to get to the hill start test....
And then this type of thing:
We have tried on occasion to capture the funny in the car relationship. Part of the attraction of caricature and cartooning.
The exaggeration and play on words..
And some of it is just guy stuff..
And in our ongoing voyage of discovery, to explore new worlds and boldly go..., we are experimenting with different uses of our cartooning and templates we set up for the now completed Heavy Metal Garage Drinking Game. We have found using card sleeves make prototyping of this straight forward. Card Stock, Screen Board and all the usual things we do our illustration work with all helps too.
In the last few days we have applied this Heavy Metal Garage ROADTRIP scenario to the dungeon crawl d20 D&D board game system to make a prototype board game.
Now we hadn't had any experience with RPGs at all, not even at university , but there is so much stuff out there on the d20 that applying it has just required a bit of Googling. Our last 5 months of trying various modern board and card games has also helped. Ahhh, the cartoon joke dungeon of Munchkin, the style and beauty of Tokaido and Tsuro, the tiles and strategy of Forbidden Island, appeal more than Nemos War or such strategy game.
A single 20 sided dice actually makes things simple and controllable. This prototype is still using the D&D terms AC, HP, ATTACK and DAMAGE, but the reality is these are just SKILL, HEALTH, DURABILITY and GREASE MONKEYness in this setting.
Just needs to be funnier and somehow presented via more cartoons or prose... and at the same time simpler to manage. Keeping track of Damage and Hit Points isn't hard, but really all too geeky. I'm just as happy with having an interesting story and little strategy, but gamers aren't like that.
There is a 1001 Arabian Nights board game that comes with a 300 page book with almost 2,000 numbered story paragraphs referenced from the game system. This actually tells stories, but you have little control over anything. A booklet with comic strips may help, but be a huge task to complete and not practical.
May go play in the world of Computer Music or cartooning for a while and see what I think of it all when I come back.
We can be contacted at Art & Technology.
Part of what makes them funny are the driver personalities in sync with the foibles of the crap car they are trying to cope with. It is all lighting in a bottle though, and only a few of such episodes have been really side splitting.
Deep Purple's Black Night starts as James put the boot into the black Lambo for a fast lap... and the car just pees all over the track and doesn't go any where...... Jeremy disappears into a cloud of tire smoke as the Yellow Heap of British Engineering can not make it up the incline to get to the hill start test....
And then this type of thing:
"Koenigsegg are saying that the CCX is more comfortable. More comfortable than what... being stabbed?"
"Owning a TVR in the past was like owning a bear. I mean it was great, until it pulled your head off, which it would."
"That Zonda, really! It's like a lion in orange dungarees. Kind of fierce, but ridiculous all at the same time."
This is the thing you have to remember, Alfa build a car to be as good as a car can be... briefly.I will miss the old Jeremy Clarkson Topgear, that is no more...
We have tried on occasion to capture the funny in the car relationship. Part of the attraction of caricature and cartooning.
The exaggeration and play on words..
And some of it is just guy stuff..
And in our ongoing voyage of discovery, to explore new worlds and boldly go..., we are experimenting with different uses of our cartooning and templates we set up for the now completed Heavy Metal Garage Drinking Game. We have found using card sleeves make prototyping of this straight forward. Card Stock, Screen Board and all the usual things we do our illustration work with all helps too.
In the last few days we have applied this Heavy Metal Garage ROADTRIP scenario to the dungeon crawl d20 D&D board game system to make a prototype board game.
Now we hadn't had any experience with RPGs at all, not even at university , but there is so much stuff out there on the d20 that applying it has just required a bit of Googling. Our last 5 months of trying various modern board and card games has also helped. Ahhh, the cartoon joke dungeon of Munchkin, the style and beauty of Tokaido and Tsuro, the tiles and strategy of Forbidden Island, appeal more than Nemos War or such strategy game.
A single 20 sided dice actually makes things simple and controllable. This prototype is still using the D&D terms AC, HP, ATTACK and DAMAGE, but the reality is these are just SKILL, HEALTH, DURABILITY and GREASE MONKEYness in this setting.
"So there I was, 20 miles out of the last town and the bloody engine catches fire!So we pulled to the side of the road, and because the hamburger I had made me sick, it took 3 attempts to put the fire out, and it caused a bit of damage.
Something I'll have to do something about when I get to the next town, which I'll have to limp to..... hope I don't get another flat tire, or the oil leak gets worse."This came out of one of the tests I just did.... which is what we want. The further you go, the more stuff will go wrong with the car that needs to be fixed to keep it on the road. At towns you can get better help, food and parts. Some of that will help. Some will not. So it has EVENT CARDS and TOWN CARDS, and towns are set up randomly along the route at set up.
Just needs to be funnier and somehow presented via more cartoons or prose... and at the same time simpler to manage. Keeping track of Damage and Hit Points isn't hard, but really all too geeky. I'm just as happy with having an interesting story and little strategy, but gamers aren't like that.
There is a 1001 Arabian Nights board game that comes with a 300 page book with almost 2,000 numbered story paragraphs referenced from the game system. This actually tells stories, but you have little control over anything. A booklet with comic strips may help, but be a huge task to complete and not practical.
May go play in the world of Computer Music or cartooning for a while and see what I think of it all when I come back.
We can be contacted at Art & Technology.
Labels:
boardgame design,
D20,
jokes,
road trip,
Topgear
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